THATCamp London was a user-generated “unconference” that was held on *6-7 July, 2010*, just before Digital Humanities 2010. At DH2010, the world’s premiere academic conference on the Digital Humanities, one heard papers and saw presentations and perhaps gave a single talk yourself. At THATCamp, by contrast, we discussed, built, argued, shared, compared, created and hacked: every session you attended was a session in which attendees participated fully. Attending DH2010 might be compared to attending a series of fascinating formal lectures, whereas attending THATCamp London might be compared to attending a series of engaging relaxed seminars. Many found that having both conferences together sparked some exciting new ideas.
More tangible things than ideas usually come out of an unconference, however. One of the events at the London THATCamp was a Developers’ Challenge, for instance: an unconference is the ideal place not only to meet like-minded and talented colleagues but also to work with them on a new project.
It was great!
I believe we all had a great time at THATCamp London, and we’d all like to thank Dan Cohen who ran the event with such verve and imagination. Also, perhaps we should all thank ourselves, who contributed so many great ideas, and contributed in so many great conversations.
THATCamp is a trademark of and was originated by the Center for History and New Media at George Mason University.
Recent session proposals
After the three judges (Geoffrey Rockwell, Michael Sperberg-McQueen, Tobias Blanke) reviewed the entries to the Developers’ Challenge, they chose a winner, and it was announced at the DH2010 final banquet, on Saturday evening , 10th July.
It was Patrick Juola (Department of Mathematics and Computer Science, Duquesne University) for his piece of software called “Once Upon a Time/Monkeying Around” — a game based on computer linguistic methods that could be applied ...
As a historian who can very easily be mistaken for a philologist, I have recently been pondering the question of what technology can do for the field of history. Digital tools have proven themselves in quite a few surrounding fields – archaeology, philology, text criticism and analysis. But can we also use computers to help us put all this disparate data together? Can we use computers to help us keep ...
What have you done to attract users to your (community centered / interactive / web 2.0) digital humanities application? What do you think could be done to attract users to such an application? What have you seen others do? What worked, what didn’t?
What: The idea is simple. We could probably use a platform for connecting researchers and practitioners that would break down the client/provider relationship currently embedded in the so-called ‘evidence-based’ practice and possibly put more emphasis on an ‘inquiry-based’ practice.
I’d be interested in talking with people about what such a platform would look like. This is is possibly related to: http://thatcamplondon.org/2010/06/participatory-interdisciplinary-and-digital but with some differences (see below)
Background assumptions: There are broadly three stages to ...
Being a digital media developer/programmer who has worked with museums and other organisations on various projects, I have used media such as digital/digitized photos, films and audio clips/interviews, for the process, which has been collected from (often older) people by the museum/organisation for educational/archival purposes, often for use with schools.
I am also a researcher working on a project (and planning projects) that look at the ways in which older people ...