Ernesto Priego


Username: ernestopriego
Biography: I am currently a PhD student at The Department of Information Studies, University College London. My thesis discusses the changing nature of comics and comic books in a digital age. It focuses on how comics were historically developed in “the age of mechanical reproduction”, and how this fact is both reflected and challenged by the phenomenon of webcomics (comics made mainly to be read online) and digital comics (comics existing as digital files that can be read on different mobile platforms, either networked or not). My main interests revolve around the history of the book and print technologies, electronic publishing, journalism, psychoanalysis as fiction and philosophy, forms of inscription and identity formation, cities and maps, comic books, collecting, memory and narrative, technology and the body, film, photography, pop music. During the Summer 2009 I was an intern at the Nieman Journalism Lab at Harvard University. I taught XIX and XX century European, English and American Literature, Literary Criticism and Postmodern Critical Theory to undergraduate students at UNAM and Universidad Iberoamericana, Mexico.

Ernesto Priego's Blog posts

Digitise This: Comic Book Materiality in the Digital Age

Wednesday, June 16th, 2010
photo taken at the Copenhagen International Comics Festival 2010I’d like to discuss the implications of digitisation for comic book collections, as well as the importance and urgency (and lack) of a unified comic book digital library initiative.
Though I am not a professional librarian or an expert in digitisation, I’d like to create bridges between the fields of librarianship and comics scholarship.
The session seeks to set the basis for a debate about questions of curation, preservation, digital preservation, text encoding (Comic Book Markup Language) and metadata in the specific field of comics scholarship.

Participants will be given physical copies of comic books of different genres and cultures to handle and explore and attempt the encoding of particular features.

The session seeks to create awareness of the media specificity of comic books as printed/physical material and to put to test the limitations, advantages and challenges of comic book digitisation. It is also hoped the particular instance of comic books will be helpful to illuminate other areas of arts and humanities research.

It is not necessary to be an expert in comic books to participate; newcomers to the medium are encouraged to attend.